The general goal of the VISUAL-TECH 4.0 project has been to develop high-impact audiovisual content using the combination of materials science research processes and disruptive digital applications (augmented reality and 3D animation).
These resources have been used to create didactic experiences that integrate science, technology and art, or STEAM (science, technology, engineering, arts and mathematics). Didactic and informational activities and exhibitions have been prepared using the videos recorded, the animations created, and a series of microscopic images. Analysis and monitoring of the impact of the content has been done.

In addition, work has been done on creating study materials and on preparing batches of materials for studying corrosion. Didactic activities and experiences have been prepared for all of that.
In that way, the process of teaching and learning knowledge has been improved in a more effective way than conventional didactic means, because of its higher potential for overcoming learning difficulties related with the scale of high degree of abstraction of the phenomena studied.
In addition, thanks to the use of digital technologies like augmented reality (AR), 3D animation, and using high-tech devices used frequently in research, these disciplines have been shown in a more friendly, accessible and inclusive way, increasing interest in culture and creating vocations in scientific-technological careers among a broader population.
The various activities carried out in the project have reached more than 5000 people directly, they have got positive reviews, and they have appeared in several media outlets.